:Intro:
Welcome to Pixel Quest,
A card game where you build your own deck by trading, bartering or buying our booster or starter packs!
This game requires a minimum of two players
(recommendation 2 to 4 players)
In order to start the game each player must have a full deck of 8 cards and one 6 sided dice!
This deck includes: 5 character cards and 3 item cards
(which are included with one purchase of this game)
:How to play: classic mode:
Once you have an opponent with their own deck of cards you can begin Start by having each of your players put their three character cards face up on a table or flat surface,
Item cards should not be revealed until played.
To start, each player will roll the dice. The player with the highest roll will begin their turn first, followed by second highest, etc. Once the player's turns begins, the dice should be rolled again to determine the action roll.
If rolled off the table, Re-roll.
:What you can do on a turn:
During your turn you have a few options:
you can choose to play as many item cards as you would like on any of your given turns.
While on your turn. Roll the dice for two (ACTIONS) these actions are attacks/special abilities on your character card. An attack is a damage move on a card ATK, while special abilities are moves such as Stun, Thorns, Heal..etc these can also be applied to ATK's.
(Refer to the special ability tab for further understanding of special abilities on character cards)
YOU MUST make it clear to your opponents which card you are attacking and which card you are using before you roll.
You cannot use the same card twice in one turn, Even if you have one card remaining.
If an item card is used, it can cause the effect of the card to you or to another player. A dice roll may be required for specific item cards. Once an item card is played or a character card runs out of health, they should be flipped face down and put aside.
:Rolling a Successful/Unsuccessful/Critical- Action:
When using a character card during your turn, you must roll a dice to see if your (ACTIONS) is successful. Any number from 2 to 5 leads to a successful hit and the card attacks as written.. However, rolling a 1 means the action fails and nothing happens. But Rolling a 6 means the action is super-effective and doubles the normal effect.
(Some special abilities have certain roll probability's Refer to the special ability tab for further understanding.)
(A turn ends once both action's have been used and item cards have or have not been played.. The current player then passes the dice to the next player.)
You will take turns until one player is left standing.
:Last one standing, wins:
(To Keep track of the damage a card may take or heal, use a pen and paper to write down your character card's health.)
We understand this may not be an easy method, but we are working hard on a technology that will make this use of pen and paper a thing of the past.