: With this Special Ability:
If you dislike the outcome of your role, you can choose to re-roll the dice and try again.
"This ability only applies to the attack the purple plus is attached to."
( Can be more rolls depending on the corresponding number, in this case, you can re-roll 1 time )
(If you choose to re-roll you must take the outcome of the re-roll)
:With this Special Ability:
Every time an opponent's character card attacks a card with this special ability, that opponent's character card will take the corresponding damage.
"In this case, the opponent's character card takes the corresponding damage of 2, And only 2 even if their attack fails or crits."
:With this Special Ability:
When a character card dies with this special ability, it will do the corresponding damage to the card that killed it.
"In this case, the opponent's character card will take the corresponding damage of "15"
"If an item card is used to kill a character card with this special ability, the explosion will do nothing"
:With this Special Ability:
If rolled successfully, You can stun a character card for a number of rotations a stun prevents an opponent, from using a character card for their turn or the corresponding rotation.)
"A rotation starts when you hand the dice over to your opponent, and a rotation ends when the dice is handed back to you. in this case the stun last's "1" rotation.
"If a crit "6" is rolled the stun will double its rotations."
(!You can not use the same stun with a character card twice in a row, you must wait another rotation to use your stun, meaning this special ability has a cool down of one full rotation at all times, if rolled successfully or crit rolled.)
(If rolled unsuccessfully nothing happens and you may try and use the stun on your next turn without a rotation cooldown)
:With this Special Ability:
If rolled successfully, Your attack will apply to multiple foes, depending on the corresponding number.
"In this case, if the attack is successful, the attack must go to 2 opponent character cards."
(If rolled unsuccessfully nothing will happen)
:With this Special Ability:
If rolled successfully, your's or any character card of your choosing can be healed by the corresponding number.
"In this case the corresponding number is "5", so the character card will gain "5" health. "
"If a crit ”6” is rolled the health healed will be doubled."
(If rolled unsuccessfully nothing will happen)
:With this Special Ability:
If rolled successfully, when attacking an opponent's character card, your card will gain back health according to the corresponding number
"In this case the corresponding number is "5", so the character card will gain back "5" health. "
"If a crit ”6” is rolled the health gained will be doubled."
(If rolled unsuccessfully nothing will happen)
:With this Special Ability:
You will multiply your attack by the roll of a die, You can multiply your heal, your damage.. Etc. What ever this die sigil is attached to. If your roll is successful, you will multiply your attack by another roll, that multiplier range's from the die "1 to 6".
"In any case you must First roll to see if your attack or special ability is successful, Rolling a "1" is unsuccessful and nothing will happen. Rolling a "2 to 5" is successful, then you must roll again to see what your attack is multiplied by, Rolling a crit "6" will double the effect and then you must roll to see what your crit attack is multiplied by."